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Can A Laptop Run Unity

This page outlines the minimum system requirements you need to run Unity 2021.1 on all supported platforms.

  1. Unity Editor system requirements
  2. Unity Player system requirements
    • Mobile
    • ConsoleAbbreviation of game consoleSee in Glossary
    • Desktop
    • Stadia
    • Server platform
    • Web platforms
    • XR plaform
      • Oculus
      • Windows Mixed Reality
      • Magic Leap
      • ARCore
      • ARKit
    • Other requirements

Unity Editor system requirements

This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality may vary depending on the complexity of your project.

Minimum requirements Windows macOS Linux (Support in Preview) Operating system version Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only. High Sierra 10.13+ Ubuntu 20.04, Ubuntu 18.04, and CentOS 7 CPU X64 architecture with SSE2 instruction set support X64 architecture with SSE2 instruction set support X64 architecture with SSE2 instruction set support Graphics API DX10, DX11, and DX12-capable GPUs Metal-capable Intel and AMD GPUs OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs. Additional requirements Hardware vendor officially supported drivers Apple officially supported drivers Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.) For all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation, container or compatibility layer.

Unity Player system requirements

This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality may vary depending on the complexity of your project.

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Mobile

Operating system Android iOSApple’s mobile operating system. More infoSee in Glossary tvOS Version 4.4 (API 19)+ 11+ 11+ CPU ARMv7 with Neon Support (32-bit) or ARM64 A7 SoC+ A8 SoC+ Graphics API OpenGL ES 2.0+, OpenGL ES 3.0+, Vulkan Metal Metal Additional requirements – 1GB+ RAM – Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types: 1. Handheld (Section 2.2) 2. Television (Section 2.3) 3. Tablets (Section 2.6) – Hardware must be running Android OS natively. Android within a container or emulator isn’t supported. – For development: Android SDK (10/API 29), Android NDK (r21d) and OpenJDK, which are installed by default with Unity Hub. For development and debugging: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.For App Store submission: see Apple’s submission guidelines for the required Xcode version. Apple TV 4th generation+

Console

For PlayStation 4 (including PS VR), Xbox One and Nintendo Switch, see the Unity for console section on the Unity Multiplatform page.

Desktop

Operating system Windows Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More infoSee in Glossary macOS Linux Operating system version Windows 7 (SP1+) , Windows 10 and Windows 11 Windows 10, Xbox One, HoloLens High Sierra 10.13+ Ubuntu 20.04, Ubuntu 18.04, and CentOS 7 CPU x86, x64 architecture with SSE2 instruction set support. x86, x64 architecture with SSE2 instruction set support, ARM, ARM64. Apple Silicon, x64 architecture with SSE2. x64 architecture with SSE2 instruction set support. Graphics API DX10, DX11, DX12 capable. DX10, DX11, DX12 capable GPUs. Metal capable Intel and AMD GPUs OpenGL 3.2+, Vulkan capable. Additional requirements Hardware vendor officially supported drivers.For development: IL2CPP scripting back-end requires Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK. Hardware vendor officially supported drivers. For development: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK. Apple officially supported drivers.For development: IL2CPP scripting back-end requires Xcode. Targeting Apple Silicon with IL2CPP scripting back-end requires macOS Catalina 10.15.4 and Xcode 12.2 or newer. Gnome desktop environment running on top of X11 windowing systemOther configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver. For all operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer.

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Stadia

Unity developers interested in bringing games to the Stadia platform should start by applying for development resources on Google’s Stadia developer website.

Server platform

Operating system Windows macOS Linux Operating system version Windows 7 (SP1+) and Windows 10, running on workstation and rack form factors, without emulation or compatibility layer. High Sierra 10.13+ running on workstation and rack form factors, without emulation or compatibility layer. Ubuntu 20.04, Ubuntu 18.04, and CentOS 7, running on workstation and rack form factors, without emulation or compatibility layer. CPU x86, x64 architecture with SSE2 instruction set support. x64 architecture with SSE2 instruction set support. x64 architecture with SSE2 instruction set support. GPU No explicit GPU support. Additional requirements Hardware vendor officially supported drivers.

WebGL

Operating system running browsers Windows, macOS, and Linux Hardware Workstation and laptop form factors. Additional requirements Versions of Chrome, Firefox or Safari that are:- WebGL 1.0 or 2.0 capable- HTML 5 standards compliant- 64-bit- WASM capable

XR platform system requirements

To enable XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More infoSee in Glossary and properly configure your Unity project, follow the steps outlined in the XR plugin architecture page.

Oculus

Hardware Oculus Rift/Rift S Oculus Quest Oculus Quest 2 Operating system version Windows 10 Android CPU See Oculus recommended specifications. ARM 64-bit (Snapdragon 835) ARM 64-bit (Snapdragon XR2) GPU See Oculus recommended specifications. NVIDIA GTX 1050Ti/AMD Radeon RX 470 or greater Graphics API DX11 OpenGL ES 3.0, Vulkan* Additional requirements *Vulkan support for Oculus Quest is an experimental feature and should not be used in production.For more information, see the Oculus XR Plugin package documentation.

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Windows Mixed Reality

Hardware WMR Immersive (VR) HoloLens HoloLens 2 Operating system version Windows 10 RS4 Embedded Windows 10 CPU Intel 64-bit Intel Atom ARM 64-bit (Snapdragon 850) Graphics API DX11

Magic Leap

Operating system Magic Leap One Operating system version Lumin OS CPU See Magic Leap specifications. GPU See Magic Leap specifications. Graphics API OpenGL ES 3.2+

ARCore

Operating system Android phones Operating system version 7 CPU ARM 64-bit Graphics API OpenGL ES Additional requirements Latest supported SDK Version: ARCore 1.18

ARKit

Operating system iPhone and iPad Operating system version iOS 11 CPU A9+ Graphics API Metal Additional requirements Latest supported SDK Version: ARKit 3.5

Other system requirements notes

For any Unity Editor or Player supporting Windows 7, note that Microsoft support for Windows 7 expired after January 14th 2020.

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